How do arcade sessions feel across three lanes?
Same desk, three different pressures. The table is the centre; the notes explain the rows.
| Build | Pressure | Best for |
|---|---|---|
| Banner Tow | Line integrity vs birds | Tow-line precision |
| Breath Lane | Breath bar vs distance | Breath-route risk |
| Cage Rise | Greed lean vs beam duck | Lean-and-duck rises |
Why Banner Tow leads?
The fail state is the most readable of the three arcade sessions: snapped line, end of run. That clarity earns NO. 1 on this marquee.
Where Breath Lane differs?
Pressure is a resource clock, not a collision alone. Routes matter before dashes.
Where Cage Rise sits?
Dual inputs narrow the audience. The loop is sharp; the slot is third because the feel is more specialised.