How do arcade sessions feel across three lanes?

Same desk, three different pressures. The table is the centre; the notes explain the rows.

BuildPressureBest for
Banner TowLine integrity vs birdsTow-line precision
Breath LaneBreath bar vs distanceBreath-route risk
Cage RiseGreed lean vs beam duckLean-and-duck rises

Why Banner Tow leads?

The fail state is the most readable of the three arcade sessions: snapped line, end of run. That clarity earns NO. 1 on this marquee.

Where Breath Lane differs?

Pressure is a resource clock, not a collision alone. Routes matter before dashes.

Where Cage Rise sits?

Dual inputs narrow the audience. The loop is sharp; the slot is third because the feel is more specialised.