Which arcade sessions criteria light the marquee?

Four questions decide a slot. This note tables them against what we refuse to invent.

CriterionPass signalReject signal
Loop clarityFail state readable in one minuteTutorial wall before play
ControlsTeachable in one attemptHidden chord inputs
RiskThreats visible before punishInvisible timers
HostingStable /play build on this domainStore-only binary

Why ignore store stars?

These arcade sessions builds have no public store rating. Pretending otherwise would break the desk’s checking rule.

Why keep the list at three?

A short marquee can be re-checked in one sitting. Growth for growth’s sake is not a criterion here.

Where next?

Read the methodology page or return to the ranking.