Which arcade sessions criteria light the marquee?
Four questions decide a slot. This note tables them against what we refuse to invent.
| Criterion | Pass signal | Reject signal |
|---|---|---|
| Loop clarity | Fail state readable in one minute | Tutorial wall before play |
| Controls | Teachable in one attempt | Hidden chord inputs |
| Risk | Threats visible before punish | Invisible timers |
| Hosting | Stable /play build on this domain | Store-only binary |
Why ignore store stars?
These arcade sessions builds have no public store rating. Pretending otherwise would break the desk’s checking rule.
Why keep the list at three?
A short marquee can be re-checked in one sitting. Growth for growth’s sake is not a criterion here.
Where next?
Read the methodology page or return to the ranking.